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Me and others have done that, but the fact we slaughtered too many fools in places we could have avoided it steered the game to believe we didn't deserve the good ending apparently. The achievement of the "good ending" is based on maximizing the good moral points and minimizing the bad moral points throughout the game.
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The vast majority of humans, however, have no impact on moral points whatsoever. Killing some humans (and even some mutants) triggers a loss of a moral point. the ending decision is based on moral points received and lost flowing from choices made during the course of the game. Originally posted by UnluckyDuckie:I can confirm that you can be an all seeing, viola playing saint outside of combat and still get the "bad" ending by killing too many people in stealth enabled areas. Granted I never knew non-lethal was an option in my playthrough lol You can also knock out people who surrender for the heck of it. The "knock people out" option is there because of this. Enter the building to the left as you exit to find a lockbox with +45 Military Grade Rounds, ammo, Filters and a Medkit.Exit the building and follow the train tracks all the way until you arrive at a sheltered area adjacent to a large building.
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(this won't prevent this task from being completed in any way). If you are quick enough, you will save two people. First of All, kill Or knock out, the Man to the left of the tracks, and then the enemy standing next to the hostages. I can confirm that you can be an all seeing, viola playing saint outside of combat and still get the "bad" ending by killing too many people in stealth enabled areas. From the beginning, move forward along the train tracks until you exit the tunnel. Make your way a bit further and destroy the lamp hanging from the ceiling. There are only a few instances where killing is "punished", such as killing unarmed workers, surrendering combatants, some mutants who are not being hostile to you at the time and two specific circumstances which should be obvious by the selection given. The decision on ending received is less about killing than it is about exploring, listening to conversations, doing good deeds etc. Originally posted by dcegget:In general yes, but.